A tiny studio building mechanics-first games. There's a flock of bird games, a tower defense about taking Earth back from the machines that saved it, and a farm where the vegetables bite back.
Shipped, in the workshop, and on the drawing board — for phones now, desktops next.
✓ Available now
Actual gameplay · Orbital Control / Transit District / Mountain Relay
Salvage Earth
A world worth defending.
The machines restored Earth. Now they want humanity out of the picture. Fight back across five spectacular regions, from Civic Haven’s green avenues to the soaring megastructures of Orbital Control. Build and upgrade specialized defenses, turn fallen drones into Salvage, and bring down armored Carriers and shielded Eclipse Arks. The full campaign, with Easy, Medium and Hard challenges, battle reports, and save-and-resume play — now on the App Store.
Drop blocks. Hatch combos. Make the birds go wild.
A chirpy, combo-fueled block-dropping puzzle for iPhone and Android. Clear lines, chain reactions, and watch the flock celebrate every move. Now on the App Store and Google Play.
A Suika-style physics merge puzzle starring eight species of birds. Calm, satisfying chain-building for afternoons you'll happily lose — now on the App Store and Google Play.
A side-scrolling vertical flyer where your weight is your status bar. Climb from the treetops to the stars — but every bite you carry drags you back down. Now on the App Store and Google Play.
Step right up. Eleven booths, one very tired carny.
A carnival shooting gallery for iPhone, iPad and Android. Eleven themed booths, nine carnival weapons, a boss behind every counter and twenty-six prizes to fill your wall. Three booths are free — and next it becomes the first game we take to Steam.
A calm memory game of birdsong. Birds light up and sing, each with a voice of its own; then the flock changes perch and you tap them back in the order they sang. No timers, no lives, no ads — an evidence-informed working-memory exercise, and the most quietly lovely thing we've built. Free to start, in seven languages.
A gentle number-bond puzzle for ages five to eight, and the grown-up sitting beside them. Birds numbered one to nine wait on their perches; tap the ones that add up to ten and they fly, the rest drop down, and the next sum is whatever just landed. No ads and no account — for phones and tablets alike.
iPhone & iPad · NovemberAndroid phones & tablets · November
An optimistic, wildly under-qualified farmer buys suspiciously cheap land inside an exclusion zone. The soil is wrong, the vegetables are worse, and every customer who eats one has an immediate and memorable reaction. A dark comedy farm sim — and our first game built for desktop first.
A compact sliding puzzle where birds belong to colour-coded flocks. Pick a flock and a direction, and every bird in it slides at once until something stops it. Get them all home. Thirty levels, free, no ads — on the App Store and Google Play.
Every one of them draws on the same hand-drawn cast, so a bird you met in one game turns up in the next wearing a different hat.
A tiny studio. A growing shelf.
Who we are and what we're up to.
TechArtists is a small independent game studio. We chase the kind of tight, replayable mechanics that turn five-minute coffee breaks into accidental thirty-minute runs.
The bird games share a cast and a sense of humour. Everything since has been an excuse to build something we hadn't built before — a painterly tower defense, a farm sim about radioactive vegetables, and whatever comes after those.
Mobile is where we started. Steam is next, and VR when the right idea shows up.
One studio. Several worlds. Still one bird at a time. 🐦